using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using StupidSpaceThing;

namespace RacerGame
{
	internal abstract class Structure : FactionEntity
	{
		public Structure(Entity entity) : base(entity) {
	
		}

		public override void Update(RealGameTime gameTime) {
			if( Entity.ColObject != null ) {
				Entity.ColObject.Body.LinearVelocity = Vector2.Zero;
			}
			base.Update(gameTime);
		}
	}
}
